Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DXRbV-fz4ZZ-vB6eZ-wiCxa-kPuSJ | 12/14/1 | 61.3 | 0.88 | 2026-07-09 18:10:50 · 32m 46s | |
| CSGO-PwbkE-LvA4o-eNy6L-mPbTs-zC8rN | 18/16/3 | 68.8 | 1.28 | 2026-07-04 21:25:33 · 32m 12s | |
| CSGO-fYfzA-JWw8G-Cnfm9-3bDPw-VCZQM | 20/12/7 | 113.3 | 1.69 | 2026-07-03 20:59:35 · 30m 53s | |
| CSGO-KMZn9-Xou5O-Azk3M-xuUmt-bhUzE | 11/20/4 | 53.4 | 0.61 | 2026-06-18 18:52:59 · 37m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.