Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-z8EEd-7zVqy-k8DtH-RBskJ-GoL2G | 19/13/6 | 107.4 | 1.62 | 2026-07-04 22:36:53 · 26m 6s | |
| CSGO-MChhn-8UNFN-bVL5s-j8NPY-rup3B | 17/18/9 | 74.9 | 1.16 | 2026-07-04 21:50:06 · 42m 47s | |
| CSGO-LVHyV-rbNOT-dQeXA-53DvU-KRXoN | 16/17/4 | 74.0 | 0.94 | 2026-06-19 19:20:19 · 37m 53s | |
| CSGO-kyNrR-aiT2A-67oVE-q75Ty-kfFnK | 18/19/9 | 103.4 | 1.18 | 2026-06-09 18:55:41 · 34m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.