Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KrTZm-ZDO8K-wdppr-UboY6-wyTaK | 20/14/1 | 81.0 | 1.36 | 2026-07-03 18:20:34 · 34m 21s | |
| CSGO-PaYYE-r7qi4-RZNes-kVaT6-qVSFE | 16/14/7 | 90.0 | 1.18 | 2026-06-29 17:02:09 · 30m 35s | |
| CSGO-TtkG6-p8pAb-fzAvu-EcxQQ-XwJ5O | 24/11/6 | 101.6 | 1.75 | 2026-06-28 15:37:27 · 31m 54s | |
| CSGO-c3O89-AALvk-6DMXZ-8CPd9-mUNMB | 15/19/3 | 83.1 | 1.03 | 2026-06-26 16:31:12 · 35m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.