Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TEdXm-hatbY-OLRPE-Rs4x3-heGiJ | 13/18/3 | 59.7 | 0.81 | 2026-07-01 13:49:28 · 35m 3s | |
| CSGO-2xJ4M-DrYu5-jQo9Y-A37Vc-DuQVP | 12/20/4 | 57.1 | 0.74 | 2026-06-27 15:28:47 · 42m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.