Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dcmTK-asoJY-4eoOi-sjDGh-dPVeL | 30/22/6 | 95.6 | 1.40 | 2026-07-03 04:08:55 · 47m 15s | |
| CSGO-nBoBE-y9FZr-tn39i-EO5cd-K564E | 23/19/5 | 96.1 | 1.37 | 2026-07-03 04:08:55 · 42m 28s | |
| CSGO-5qQOz-RWAOP-FoD9z-R3TCE-zdTnB | 24/21/9 | 93.6 | 1.32 | 2026-06-17 09:54:45 · 49m 57s | |
| CSGO-5zJcG-DzFQE-FYR28-AUSnd-GZAYN | 11/15/2 | 83.4 | 0.94 | 2026-06-17 09:25:09 · 25m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.