Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RH4iT-YvtOk-4Byvi-46UTM-WJ8CH | 5/14/2 | 68.1 | 0.38 | 2026-07-05 15:07:43 · 21m 35s | |
| CSGO-B6Ask-iOUO6-4qP8j-V5OTw-4VatH | 21/13/10 | 92.6 | 1.48 | 2026-07-03 22:18:46 · 44m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.