Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vVUyU-jT57O-bospZ-efdvY-XZrKG | 29/11/5 | 141.5 | 2.16 | 2026-07-04 15:56:34 · 36m 45s | |
| CSGO-xKMqG-pKwkL-RNpM4-vCKAF-8oZEC | 28/17/9 | 101.0 | 1.46 | 2026-06-24 17:58:55 · 59m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.