Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5Hi8E-EOBFX-B4d8X-6eayn-i49oF | 10/9/5 | 44.7 | 1.01 | 2026-07-04 19:31:21 · 36m 0s | |
| CSGO-sjinr-wMFQY-6uBqN-Nz8Wf-GEuWK | 24/15/3 | 94.0 | 1.52 | 2026-07-02 20:55:38 · 36m 47s | |
| CSGO-mr9vw-Jdy74-D35pM-N4cAM-mnnYF | 9/7/4 | 58.1 | 1.18 | 2026-07-02 20:29:09 · 23m 16s | |
| CSGO-6NuLF-y6VaO-U3tP6-PwXn2-YLaxJ | 23/13/3 | 87.0 | 1.47 | 2026-06-12 18:59:54 · 45m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.