Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-s4zao-bjSwv-6NQuY-UDiQR-PGOJM | 18/16/3 | 91.1 | 1.27 | 2026-07-02 18:15:12 · 38m 27s | |
| CSGO-9HwYU-26hWt-OykHM-xUtH4-czQqJ | 27/16/6 | 134.7 | 1.82 | 2026-06-26 21:40:38 · 36m 30s | |
| CSGO-NNLau-X9vBF-hV6Xy-75WaD-7JxbE | 14/13/3 | 62.5 | 1.04 | 2026-06-21 19:54:50 · 34m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.