Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7HQRn-SdGta-oXGGv-eRmXj-mtLMB | 19/11/5 | 97.9 | 1.64 | 2026-07-07 19:31:13 · 22m 56s | |
| CSGO-JvQoY-jtMLc-OKR3O-PaZNv-8MEKO | 25/17/8 | 103.7 | 1.50 | 2026-07-07 18:48:29 · 40m 45s | |
| CSGO-pY6Gd-zVTay-LEEOk-MbRze-YjEuA | 16/12/2 | 82.3 | 1.21 | 2026-07-03 06:14:38 · 33m 10s | |
| CSGO-iGxDZ-esFnp-xCsqt-b9oHA-id5yD | 11/15/3 | 69.8 | 0.81 | 2026-07-02 09:21:46 · 30m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.