Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ndf2F-h5Ti2-tbJdm-UxMTw-sCHCF | 14/12/3 | 63.7 | 1.00 | 2026-07-03 20:08:33 · 41m 15s | |
| CSGO-aT7f8-b9SWw-M8cMJ-YyiQ9-HycBN | 10/17/8 | 60.0 | 0.76 | 2026-07-02 19:21:44 · 40m 4s | |
| CSGO-FrqRV-SUOau-FBDoy-fmqX5-xq2AC | 12/7/5 | 72.4 | 1.30 | 2026-07-02 17:30:37 · 33m 54s | |
| CSGO-m8BCN-7zC8k-hS8a7-6aYut-jDWPA | 10/17/7 | 76.2 | 0.72 | 2026-06-21 22:28:23 · 30m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.