Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-m2mMy-HcuGn-c67zE-LVk5Z-pFXsO | 31/16/4 | 121.2 | 1.71 | 2026-06-30 21:11:49 · 43m 28s | |
| CSGO-r6OhF-NGo3f-McvQP-exKGb-NP7rN | 20/14/2 | 102.2 | 1.47 | 2026-06-30 20:40:34 · 24m 11s | |
| CSGO-E7uy3-2js62-8ONaW-hRGxh-GusnC | 28/21/8 | 105.0 | 1.44 | 2026-06-30 19:40:27 · 52m 33s | |
| CSGO-cts63-xbMsZ-oJfQd-oRbPO-u8SKF | 21/13/7 | 114.3 | 1.78 | 2026-06-30 19:11:01 · 26m 43s | |
| CSGO-uYmdd-NqLcB-ffKL7-pqjL2-CCLwF | 11/14/1 | 76.9 | 0.94 | 2026-06-20 21:27:33 · 21m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.