Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-27so5-GyLSj-rJ2ak-6vpBZ-8ZPmH | 7/18/4 | 53.5 | 0.55 | 2026-07-06 18:50:17 · 29m 48s | |
| CSGO-HPX3x-xkHGL-LpGri-eyBps-e3AkE | 19/15/6 | 86.3 | 1.35 | 2026-07-02 21:19:50 · 37m 8s | |
| CSGO-V7bJM-enjGv-j66Ej-BVLc9-rAd7L | 16/15/1 | 92.2 | 1.09 | 2026-06-28 20:49:23 · 28m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.