Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QtbZK-JZm8c-RjZUp-VwMVu-rNcqA | 14/14/7 | 80.0 | 1.09 | 2026-06-28 00:13:33 · 35m 59s | |
| CSGO-695yu-f4nEf-kXibG-Uhwm6-dV4RG | 22/13/1 | 93.9 | 1.43 | 2026-06-23 17:18:55 · 34m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.