Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5CCjz-kaY4H-ufqo7-7BkO3-cfP7B | 2/16/1 | 21.0 | -0.05 | 2026-07-03 19:19:05 · 24m 4s | |
| CSGO-H5D23-pWWjx-4FY3F-tTB2L-mxF4C | 27/15/7 | 125.9 | 1.74 | 2026-06-28 17:41:37 · 34m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.