Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hHTD7-bAvnv-Otiip-ueRHY-QQksF | 15/4/1 | 102.3 | 1.90 | 2026-07-01 22:32:30 · 13m 47s | |
| CSGO-P8AFn-tSdk6-PyMz5-nDdRk-d4FdH | 2/0/0 | 50.0 | 0.00 | 2026-07-01 22:24:14 · 4m 1s | |
| CSGO-nKzr3-Dizkp-zm9Xe-zqGC4-VUPRO | 4/1/1 | 45.4 | 1.27 | 2026-06-29 14:19:16 · 11m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.