Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vSJaT-EE6y8-zTB8v-d9tiK-Dx9TM | 11/15/5 | 81.8 | 1.00 | 2026-07-07 22:49:01 · 22m 57s | |
| CSGO-XmWAr-th6ZN-VmVEQ-b84LF-zdTnB | 6/13/3 | 51.7 | 0.53 | 2026-06-28 16:46:33 · 29m 24s | |
| CSGO-JeeKW-cHdPv-pzw4J-VBpmw-8rP3A | 17/15/0 | 73.1 | 1.20 | 2026-06-28 14:26:09 · 25m 46s | |
| CSGO-8jQqY-FZ4Sz-2Rxxq-kdGfM-dmFOP | 12/9/2 | 42.6 | 1.00 | 2026-06-18 19:09:36 · 28m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.