Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bScmw-9Ccfo-UQEk8-LFiTu-j34uC | 12/13/4 | 71.3 | 1.03 | 2026-07-03 19:19:05 · 31m 44s | |
| CSGO-WDy6O-VJxfR-7QfXK-BUWdP-HHjLJ | 24/17/5 | 126.4 | 1.64 | 2026-06-26 19:28:28 · 39m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.