Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ty9UN-H5EvX-VVSR8-TTBhK-28CBM | 10/18/5 | 71.3 | 0.67 | 2026-07-03 17:31:09 · 26m 1s | |
| CSGO-Yifrm-JFF6k-pxjtm-adnH2-4erdA | 15/17/9 | 86.4 | 1.12 | 2026-06-28 14:58:54 · 37m 37s | |
| CSGO-2q7QP-PP7XF-4NJvJ-cJFTh-SEKLH | 14/18/7 | 75.6 | 0.98 | 2026-06-20 21:21:56 · 38m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.