Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-p54ra-NVXZE-VmPkV-PDyGQ-AwAQL | 12/15/3 | 65.3 | 0.86 | 2026-06-30 18:14:04 · 35m 10s | |
| CSGO-5czbo-fKJp6-9be7e-n8VaD-QTTrC | 20/16/3 | 80.5 | 1.24 | 2026-06-29 17:48:48 · 40m 14s | |
| CSGO-dKEPR-X7ETQ-MLeZk-mFcwu-sNjeC | 20/13/5 | 80.9 | 1.38 | 2026-06-28 16:56:37 · 39m 10s | |
| CSGO-o7maj-o4mEf-7qnfb-MzjzG-Zc8zP | 8/17/5 | 65.6 | 0.61 | 2026-06-28 16:17:11 · 28m 57s | |
| CSGO-LsG9v-vYWVs-qWaMS-km3Xq-rDN6H | 14/19/9 | 68.9 | 0.95 | 2026-06-27 14:43:47 · 43m 13s | |
| CSGO-zNsez-OEFjG-D6uCd-arZrb-Gv5VH | 9/19/4 | 44.9 | 0.43 | 2026-06-27 14:02:35 · 36m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.