Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8KY9s-8V5yU-rkyp7-GWLSt-fXnMC | 13/10/7 | 76.0 | 1.34 | 2026-07-04 19:01:13 · 26m 9s | |
| CSGO-J29rV-kxMV9-nUT5f-hS94e-xjTOG | 21/19/5 | 101.2 | 1.20 | 2026-07-03 16:41:29 · 38m 34s | |
| CSGO-8MSJq-3TJRv-PueKi-hoKZF-4Sm6J | 17/16/11 | 102.4 | 1.28 | 2026-06-27 16:01:10 · 33m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.