Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2jmqU-DrB3W-7f6nQ-ucmR4-8LhWA | 7/14/4 | 61.1 | 0.65 | 2026-07-01 21:51:44 Β· 22m 12s | |
| CSGO-6SBSb-eWLdn-rR9Uj-Y7mRh-cP5mA | 16/16/6 | 91.7 | 1.20 | 2026-06-27 16:44:30 Β· 27m 19s | |
| CSGO-LoDUM-Ozb3a-2Zp84-5xB6n-LsXfE | 1/4/5 | 24.6 | 0.76 | 2026-06-27 14:39:20 Β· 9m 25s | |
| CSGO-jfPZu-9qdUh-HGWFN-7LJx5-DqVoN | 19/13/9 | 86.1 | 1.35 | 2026-06-22 01:54:59 Β· 34m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.