Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sSWZN-AoNVy-GsxN5-rwUNr-zNZML | 16/15/5 | 78.9 | 1.07 | 2026-07-05 19:02:09 · 33m 0s | |
| CSGO-VcJZ8-jLbTc-RNzVm-Cnk2c-8EAkE | 19/25/8 | 72.4 | 0.86 | 2026-07-02 19:59:22 · 53m 48s | |
| CSGO-irp6S-mh7oK-yNWF8-ysYMf-hOGSQ | 34/16/8 | 153.5 | 2.12 | 2026-07-02 18:02:22 · 36m 15s | |
| CSGO-VHwP7-reyMG-NahTh-XGexb-Y6TvD | 14/18/9 | 85.8 | 1.06 | 2026-06-30 19:49:43 · 41m 44s | |
| CSGO-ORfSp-Yc5EU-LzMMK-eaRWQ-TnduB | 10/16/3 | 63.2 | 0.77 | 2026-06-26 15:43:53 · 27m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.