Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HoV4K-VU7ic-F3R9c-oXVbh-DFAkE | 19/10/5 | 98.6 | 1.71 | 2026-06-26 19:27:51 · 33m 50s | |
| CSGO-JkVXy-tVTPB-5Ohz9-Mahwr-erhGH | 21/12/6 | 107.6 | 1.60 | 2026-06-16 21:29:54 · 43m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.