Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GahiG-33j9D-AJK2a-BPnLN-ObCRE | 10/4/1 | 69.9 | 1.44 | 2026-07-03 21:56:42 · 17m 31s | |
| CSGO-hTHvE-icK4e-Rsz6s-djTVQ-66r4N | 13/15/3 | 65.2 | 0.92 | 2026-06-27 23:40:26 · 30m 50s | |
| CSGO-OB9f7-9Gsjz-SuXNd-GSick-EtLbM | 14/19/3 | 64.5 | 0.84 | 2026-06-27 12:38:51 · 42m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.