Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VkVk8-YJ6Bw-juGBi-bdAHX-cQaYO | 14/15/2 | 57.4 | 0.94 | 2026-07-05 18:44:49 · 35m 30s | |
| CSGO-m252n-tSCqA-cuZQo-abVps-XD8aC | 12/9/3 | 64.3 | 1.04 | 2026-07-04 05:50:49 · 38m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.