Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-L7Rop-Weisf-h5dSA-cHajA-Ue2ED | 9/11/3 | 96.2 | 1.05 | 2026-06-30 18:11:51 · 24m 46s | |
| CSGO-stTcw-jhExB-YiRWG-9nsOv-EhMMB | 13/20/6 | 69.3 | 0.91 | 2026-06-29 10:32:50 · 38m 10s | |
| CSGO-3KuGQ-jUCRk-kzE4E-ZZSUE-CyEOP | 9/15/4 | 66.6 | 0.79 | 2026-06-24 14:46:51 · 22m 31s | |
| CSGO-ukmLp-EBZmU-wJhQD-udCLx-pWX9G | 15/16/4 | 70.6 | 1.04 | 2026-06-16 19:41:17 · 37m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.