Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-epcz7-c4xQF-NBpZF-MxWbD-8J5RG | 16/17/8 | 83.0 | 1.14 | 2026-06-29 16:41:38 · 40m 19s | |
| CSGO-8nvjf-jHb9z-fVonP-BWyKs-XW9LK | 24/15/4 | 88.0 | 1.47 | 2026-06-29 15:52:10 · 39m 35s | |
| CSGO-uaabD-o2neb-oPFma-kh4HN-tbqhH | 8/15/5 | 63.4 | 0.73 | 2026-06-29 15:14:28 · 34m 51s | |
| CSGO-kFOOB-FksZP-EN5iS-TiWsp-r3taL | 15/13/7 | 77.5 | 1.15 | 2026-06-29 13:16:29 · 32m 16s | |
| CSGO-S3VsH-XQiJj-DBieu-Wk8i2-cfP7B | 20/22/6 | 66.3 | 1.01 | 2026-06-29 12:18:27 · 53m 11s | |
| CSGO-9xjUD-queui-29S3S-7axPS-MadFO | 14/18/7 | 71.8 | 0.94 | 2026-06-10 19:28:42 |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.