Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ghj9w-wayQj-F99Kq-ae9MM-Z7PVP | 17/13/5 | 110.3 | 1.57 | 2026-06-26 23:44:14 · 25m 43s | |
| CSGO-EHYLO-xeJpF-6ouKD-2YuvF-5KKeB | 22/16/2 | 88.8 | 1.43 | 2026-06-20 22:27:21 · 27m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.