Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uXMLs-FwZqt-TJ9md-RS3Zj-E5n6J | 23/19/2 | 94.6 | 1.33 | 2026-06-29 16:07:41 · 43m 30s | |
| CSGO-W9uiR-nY7Gn-uKvKn-98Hbu-rVC7K | 24/18/1 | 85.0 | 1.27 | 2026-06-28 14:40:08 · 36m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.