Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2Fv55-dZfFC-oHUPF-5a4ij-AZQhG | 16/18/8 | 99.8 | 1.14 | 2026-07-06 12:47:45 · 33m 49s | |
| CSGO-USGkC-rXqT8-xfzsm-U42VW-oQtWK | 8/11/3 | 60.7 | 0.93 | 2026-07-06 11:57:11 · 25m 59s | |
| CSGO-SHRYG-7bsC9-yK9JM-C8L2k-uXNtQ | 11/15/0 | 53.8 | 0.71 | 2026-07-03 01:07:41 · 26m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.