Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9D6iP-Oiwc2-Fumd5-RXbGL-6n33L | 24/21/9 | 96.5 | 1.31 | 2026-06-27 18:43:05 · 53m 9s | |
| CSGO-Mq5K3-OcEda-yVO5F-kLcS2-KWtrD | 12/16/2 | 66.5 | 0.79 | 2026-06-21 19:30:39 · 31m 8s | |
| CSGO-SjnYW-7W3sW-9meVe-FcZCZ-sPk9Q | 22/14/5 | 98.0 | 1.47 | 2026-06-17 20:21:06 · 39m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.