Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-abA6G-RxSiE-pYqy9-fztSf-i5LXL | 19/14/6 | 98.8 | 1.46 | 2026-07-03 04:28:56 · 34m 27s | |
| CSGO-AGLaY-npvCs-HXYRj-UkAKZ-YkQcF | 7/16/5 | 65.0 | 0.43 | 2026-07-01 19:06:02 · 31m 29s | |
| CSGO-S7fJd-Ncvxa-qumS5-qvBtZ-rup3B | 17/15/5 | 89.5 | 1.13 | 2026-06-26 19:56:16 · 42m 16s | |
| CSGO-qyNer-S7U4Y-WYPNx-jq2WQ-WwrBE | 12/12/4 | 89.1 | 1.27 | 2026-06-25 16:30:24 · 22m 2s | |
| CSGO-ocSKz-jJwAH-FKCk5-YBwTm-n5tdA | 18/16/7 | 76.3 | 1.27 | 2026-06-18 18:47:39 · 47m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.