Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jRyxn-FKSk9-P965w-W9VBt-uMOcF | 10/16/6 | 70.6 | 0.77 | 2026-07-05 22:45:26 · 32m 4s | |
| CSGO-VViqw-kiF57-fmjPD-neavC-ox6iL | 15/15/2 | 73.5 | 1.07 | 2026-07-01 11:47:30 · 26m 30s | |
| CSGO-aitro-7hbHw-GfEWV-ZO5zE-zdTnB | 20/18/6 | 93.7 | 1.33 | 2026-06-30 13:07:41 · 35m 49s | |
| CSGO-z9j9m-7wvvk-bZqGU-maud7-9oQuK | 18/10/7 | 131.1 | 1.89 | 2026-06-30 12:38:58 · 23m 40s | |
| CSGO-jC4Kv-oJxTs-rhOJH-jEofb-Gkb3K | 10/20/10 | 77.2 | 0.81 | 2026-06-29 17:35:51 · 36m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.