Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DisFy-TYL3H-tBiGO-kiSid-muW5F | 14/19/8 | 82.2 | 0.84 | 2026-07-03 21:58:41 · 40m 8s | |
| CSGO-mNwN8-Vd3JP-v4qcZ-tNBvw-sLqRP | 20/24/4 | 79.5 | 0.86 | 2026-06-30 17:08:58 · 45m 57s | |
| CSGO-OksDV-wMTiG-kPyWq-DXPsj-DOizO | 8/14/6 | 62.7 | 0.84 | 2026-06-29 19:04:28 · 29m 40s | |
| CSGO-DUOK5-GjtzG-iyUaa-NDeRb-YPVeL | 14/17/7 | 73.9 | 0.94 | 2026-06-21 19:10:58 · 33m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.