Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Mucwh-FFD6O-qm7SZ-mFmWQ-HxhaB | 22/15/4 | 103.1 | 1.51 | 2026-06-28 15:29:05 · 29m 30s | |
| CSGO-daqSz-iPEjt-Bo7eL-zsLPo-QXpRP | 8/18/4 | 53.0 | 0.52 | 2026-06-28 14:57:45 · 30m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.