Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-du3Ow-T5VoG-nhO7K-Vv2dC-7TQ7B | 18/9/8 | 129.3 | 1.93 | 2026-06-28 22:43:30 · 20m 30s | |
| CSGO-SzSxZ-JROLc-qn9mY-aLy8T-8aaUN | 24/22/3 | 78.1 | 1.19 | 2026-06-23 20:49:11 · 51m 41s | |
| CSGO-mvRef-dSrKk-YL3hN-7qnbU-bwrBE | 5/19/4 | 54.1 | 0.37 | 2026-06-23 19:34:05 · 32m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.