Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iNtBh-Mw9us-8JytR-rGmcU-JRRyL | 11/14/4 | 49.2 | 0.84 | 2026-07-02 01:23:09 · 37m 42s | |
| CSGO-ddjft-q2noy-U9k3O-rft2a-O6BxH | 13/13/9 | 74.1 | 1.11 | 2026-07-02 00:52:45 · 28m 19s | |
| CSGO-NURrc-bZ9hw-DxXee-CtA7p-mNcqA | 17/10/4 | 97.3 | 1.56 | 2026-06-22 20:11:02 · 34m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.