Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-q7Anx-UYKyZ-jwstX-LkYX6-qVSFE | 13/18/5 | 67.3 | 0.84 | 2026-06-15 21:31:13 · 35m 36s | |
| CSGO-bPDu6-XAfti-3qNf5-ht7DS-4vkbN | 12/21/3 | 53.3 | 0.51 | 2026-06-14 15:01:17 · 36m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.