Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vFo4f-aSuTE-S8QVi-BfjzM-68kHB | 6/14/4 | 61.4 | 0.53 | 2026-06-29 21:14:17 · 27m 33s | |
| CSGO-iz5eZ-H6frG-sr3WE-pnRUx-52DVF | 24/20/8 | 94.0 | 1.24 | 2026-06-16 22:54:23 · 48m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.