Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tevxX-Z4noY-9JhR2-X5kzN-SSUnB | 19/16/9 | 91.2 | 1.31 | 2026-06-29 16:35:52 · 33m 27s | |
| CSGO-KBxaj-nuOVD-OWL9O-aTiLc-kuQFE | 25/16/8 | 115.6 | 1.61 | 2026-06-25 02:12:51 · 32m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.