Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-s78NK-CFuHB-scp4r-omkdX-oQtWK | 19/8/5 | 117.2 | 1.78 | 2026-06-28 12:52:41 · 30m 39s | |
| CSGO-o5EnN-78LuM-Hced3-c7ULs-bswTC | 29/20/3 | 86.1 | 1.34 | 2026-06-15 19:18:59 · 53m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.