Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-U3bRf-cZm4v-wixjv-zw57w-pWX9G | 26/19/13 | 108.5 | 1.38 | 2026-07-01 20:03:57 · 43m 41s | |
| CSGO-yRrOz-kEATN-roCjx-AnmqM-CnF8D | 15/10/4 | 82.3 | 1.46 | 2026-06-27 18:23:46 · 29m 25s | |
| CSGO-DZiwZ-3RFRd-pSJnH-PdqEz-hq4FP | 32/24/5 | 110.0 | 1.49 | 2026-06-25 20:00:19 · 52m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.