Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-shucY-vt3kn-roTQp-2dMNd-ztZpG | 9/12/5 | 54.9 | 0.84 | 2026-07-05 23:06:18 · 33m 11s | |
| CSGO-Qacv6-xaERp-dFzBn-bNYSL-ATsuL | 16/14/2 | 91.7 | 1.17 | 2026-07-02 19:42:53 · 26m 12s | |
| CSGO-xbQ8h-HfvRy-9ooub-cZRPB-GzyDK | 16/14/11 | 83.2 | 1.29 | 2026-07-01 18:11:01 · 35m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.