Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nbLG5-RpT9k-ozd6j-5ETAt-JrzUO | 14/16/5 | 92.6 | 1.07 | 2026-07-03 15:38:18 · 26m 51s | |
| CSGO-NNeqA-cdWmt-bRm5H-fpSJH-5HQRO | 21/6/3 | 122.5 | 2.09 | 2026-07-02 15:17:56 · 26m 28s | |
| CSGO-DFLUG-HBmDL-YiYnf-aKWdj-APxDK | 14/15/18 | 106.8 | 1.31 | 2026-07-01 18:31:29 · 36m 7s | |
| CSGO-jZMOd-ofSY5-CEA2z-UxVNc-RtTGQ | 29/15/10 | 143.5 | 1.94 | 2026-06-28 00:13:44 · 36m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.