Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KfFHC-xoTYJ-6qz8F-yKjHc-JFSiA | 8/7/5 | 102.9 | 1.25 | 2026-07-06 21:24:38 · 17m 17s | |
| CSGO-YUEH8-CRfdV-S58fq-njAvz-sq2AC | 18/19/8 | 100.5 | 1.13 | 2026-07-02 21:56:40 · 41m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.