Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-L9VzU-S6vVR-JQZVk-vpOWD-BynUE | 17/17/8 | 71.5 | 1.11 | 2026-07-02 22:06:10 · 42m 53s | |
| CSGO-ASh6o-FXasM-zRusj-YnBKb-fQ4qB | 17/19/2 | 62.5 | 1.04 | 2026-07-02 21:16:47 · 37m 47s | |
| CSGO-crABJ-PmEDO-R2DOq-BBGtr-vWHzN | 8/16/2 | 46.6 | 0.58 | 2026-07-02 00:18:55 · 25m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.