Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TEyaD-DLQKG-93w5Q-HYVik-qsCxH | 14/17/7 | 67.4 | 1.01 | 2026-07-04 19:25:58 · 38m 48s | |
| CSGO-VGsqa-J4kpH-QtG8A-dTzph-OFSiA | 14/17/0 | 80.7 | 0.90 | 2026-07-04 13:24:27 · 33m 4s | |
| CSGO-EjNrh-dSWjy-Sv5xi-LotmS-Ew4ZJ | 14/16/2 | 86.6 | 1.08 | 2026-06-27 12:09:01 · 31m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.