Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-W2EJy-jODY3-8O3RJ-COzYP-ZR9jE | 12/12/9 | 79.2 | 1.26 | 2026-06-26 21:01:00 · 29m 16s | |
| CSGO-va7NS-ofFQQ-ZNHDb-HJnMd-pPocG | 23/18/5 | 98.2 | 1.40 | 2026-06-21 22:39:01 · 36m 29s | |
| CSGO-OZWe7-mh4Ge-udMDU-fd7jH-moyHL | 19/19/8 | 65.1 | 0.97 | 2026-06-20 20:45:25 · 53m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.