Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-we2pJ-XnO2A-vGyMz-cAU6M-x7D7K | 12/13/0 | 70.8 | 0.91 | 2026-07-04 19:33:52 · 20m 53s | |
| CSGO-oC6Oo-G5VTV-x4GKa-y6eXy-CXFuA | 12/17/3 | 51.4 | 0.77 | 2026-07-01 21:08:59 · 38m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.